This is an editor plugin I made for UE4. I got tired of right clicking and searching for blueprint nodes every time I wanted one, and Epics system for hotkeys seemed difficult to extend dynamically. So I made my own way to bind any combination of keys to a function of your choice! :)
Written in both C++ and Blueprint.
Link: https://www.unrealengine.com/marketplace/en-US/slug/advanced-blueprint-hotkeys