I worked on the first VR game in the Vampire the Masquerade IP: Justice. I worked as Technical Designer from its inception all the way through to release on Meta Quest and Playstation 5. Post launch I was also part of the team that ported it to PC/Steam.
Throughout the development, I filled multiple shoes, ranging from system design to UI and Tech Art.
I built progression systems, level design tools for AI and critters (rats, birds), had ownership of design and implementation of abilities and VR interaction. I handled VFX and shader work, and I was also responsible for all the haptics in the game, including for PSVR2 dualsense controllers and bHaptics.