I'm a professional technical game designer with 5+ years of industry experience.
Previously worked at Experiment 101, Fast Travel Games.
My interest in games and art began when I was very little. I discovered 3D Modeling/Texturing in my pre-teens and started with game development around that time too. I have grown up coding, designing games and creating graphical content, and just never stopped.
Through this, I have developed a natural understanding of these areas, and more over the ways in which these connect and work together to make memorable experiences. I can tell early on how a system or mechanic should best be built in order to accommodate both the gameplay experience as well as ease of development. Game development should happen rapidly and iteratively, and this is where I excel.
I was just part of releasing Vampire the Masquerade: Justice, which I worked on from inception to release on multiple platforms.
I'm currently working on an unannounced single player VR title for Fast Travel Games.
I've previously also worked with technical art and technical game design on Biomutant.
On top of this I have countless half finished wacky prototypes under my belt.
I've used Unreal Engine since 2009 and I am intensely(!) comfortable with it.
My heart belongs to stylized projects with a lot of soul and gimmicks, but anything to do with game design and scripting makes me eager for tomorrow!