Biomutant

I initially worked on Biomutant as a Technical Artist, overseeing production pipeline and making sure the artists work and the programmers' systems connected properly in an efficient way. Being a smaller team I, over time, transitioned more and more into game design oriented tasks as well as implementation.

I built world spanning weather systems, weapon crafting, weapon effects. I scripted quests and made content, mechanics and specific interactions pertaining to them.

I prototyped all the UI systems for the GamesCom 2017 reveal version.